Want to reach the credits before Monday? These ten adventures offer a main story or journey short enough to fit into a weekend, with solo options and trips to share with a second player. The selection ranges from an island walk to a tense co-op campaign: the right choice depends as much on your mood as on the time you have.
The playtimes below are estimates for the main journey. They exclude finding every secret and additional content; exploration, puzzles and retries can extend them. For two-player games, set aside time together as well: even a short adventure may take more than one session.
1. A Short Hike — a walk at your own pace

Estimated playtime: ≈ 2 h.
Platforms: PC, PlayStation 4, Xbox One and Nintendo Switch.
In A Short Hike, Claire explores an island and sets out to reach its summit. The paths, encounters and little detours matter as much as the climb: you can scale cliffs, glide or stop to fish without turning the walk into a race against the clock.
This solo adventure suits a weekend when you want to finish something and still have time for other plans. The main goal is short, but races and secrets give you reasons to stay longer. Treat the estimate as a guide to reaching the summit rather than discovering everything.
2. What Remains of Edith Finch — a story for one evening

Estimated playtime: 2–3 h.
Platforms: PC, PlayStation 4, PlayStation 5, Xbox One and Nintendo Switch.
What Remains of Edith Finch takes you back to a family home where each room holds a story. As Edith explores, she pieces together her relatives’ lives through sequences that regularly change their form and perspective.
Its compact format suits an evening devoted to a story, with little time spent learning complex systems. Choose it if you want a complete narrative without a long stretch of progression. The tone is emotionally heavy, though: death and grief are central, even in its most imaginative moments.
3. Never Alone: Kisima Ingitchuna — a tale to share on the couch

Estimated playtime: 3–6 h.
Platforms: PC, PlayStation 4, Xbox One and Nintendo Switch (Arctic Collection edition).
Nuna and an arctic fox cross a blizzard in this adventure inspired by an Iñupiat story. Their abilities complement each other as they overcome obstacles and solve puzzles: you can switch between both characters alone, or give each to a player in local co-op.
Never Alone earns its place here for a pair who want to share a story without setting aside weeks for a campaign. The platforming may take a few attempts, and the unlockable cultural videos deserve time too. On PC, have at least one compatible controller ready for two-player play.
4. Firewatch — lose yourself in a mystery

Estimated playtime: 4–5 h.
Platforms: PC, PlayStation 4, Xbox One and Nintendo Switch.
In Firewatch, Henry watches for fires in a Wyoming forest. His radio connects him to Delilah, while trails, conversations and events in the forest build a story around their relationship and what is happening nearby.
This solo game suits one or two long weekend sessions. Walking leaves you time to look at the scenery, while the plot gives you a thread to follow. Choose it if you prefer exploration and dialogue to combat; detours can add to the estimated playtime.
5. GRIS — a visual journey with room to pause

Estimated playtime: 3–4 h.
Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch.
GRIS changes its landscapes and colours as you progress through a platforming and puzzle adventure. New abilities gradually open the way through a world where music and imagery carry much of the story.
It is a solo option for a quiet weekend: accessible progression gives you room to take in the surroundings without pushing you to perform. Those gentle actions accompany a story shaped by loss, however. Optional challenges and discoveries can extend the journey if you want to stay beyond the main ending.
6. INSIDE — a short adventure filled with tension

Estimated playtime: ≈ 4 h.
Platforms: PC, PlayStation 4, Xbox One and Nintendo Switch.
A boy travels through a world of machines, threatening figures and strange experiments. INSIDE combines platforming, escape and puzzles without lengthy explanations: you learn about its dangers by observing scenes and trying to get through them.
Its compact solo journey lets you keep the thread over one or two sessions. It is the tensest of the platforming adventures in this selection, with moments that require another attempt. Go in knowing as little as possible: discovering its situations matters more than chasing a score or collecting everything.
7. LEGO Voyagers — puzzles for a weekend together

Estimated playtime: 4–5 h.
Platforms: PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch and Nintendo Switch 2.
LEGO Voyagers follows two little bricks that must roll, jump, connect and build together. The journey is designed for exactly two players, and progress depends on their complementary actions rather than adding a second character to a solo campaign.
Allow four to five hours for the main campaign, spread over two or three sessions together. Leave some room for puzzles and retries: a good weekend choice depends as much on your partner’s availability as on the listed playtime. Local or online co-op lets you arrange those sessions in the way that suits you.
8. REANIMAL — end the weekend with a scare

Estimated playtime: 5–6 h.
Platforms: PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2.
A brother and sister explore an unsettling island to find their friends. In REANIMAL, movement, puzzles and escape sequences sustain the tension; the shared camera keeps both protagonists within the same oppressive frame.
The campaign supports solo play, local co-op and online co-op. It is a suggestion for anyone who wants a complete horror adventure over the weekend, with a much darker atmosphere than the other two-player games here. The playtime estimate covers the main campaign: searching for every secret can take longer.
9. COCOON — spend a few hours with puzzles

Estimated playtime: ≈ 6 h.
Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch.
In COCOON, whole worlds fit inside the orbs you carry. Moving between worlds and using their properties lets you solve nested situations, where an object can be both a tool and a place to explore.
This solo adventure suits a weekend when you feel like thinking, with enough time to return to a puzzle that has you stuck. The controls are simple, but the worlds’ logic needs attention. Allow some room around the estimate: finding a solution at your own pace is part of the journey’s appeal.
10. A Way Out — set aside time for a two-player campaign

Estimated playtime: 7–8 h.
Platforms: PC, PlayStation 4 and Xbox One.
Leo and Vincent must help each other escape in A Way Out. Split-screen shapes the action, including online: one player can create a distraction while the other acts, and some scenes advance two objectives in parallel.
Co-op is required from start to finish, on the couch or online. This is the longest campaign in the selection: plan several sessions with the same person to reach its conclusion before Monday. Its realistic, tense tone suits a pair who want to follow a story together.
Which game should you choose for the weekend?
- For a short, quiet break, start with A Short Hike.
- For a story to follow in one evening, choose What Remains of Edith Finch; Firewatch leaves more room for walking and conversations.
- For an accessible visual adventure, look at GRIS; for a tenser atmosphere, INSIDE.
- To spend your time with puzzles, choose COCOON.
- For a tale to share on the same screen, pick Never Alone; for an adventure made exclusively for two, LEGO Voyagers.
- For a tense weekend together, consider REANIMAL if you enjoy horror, or A Way Out for a longer story campaign.
Before you start, check your edition and the mode you want. Leave room around the estimated playtime: it helps you choose an adventure, without setting your pace.
Keep looking with Gameedy
Already have a few games waiting? Use Gameedy to find ideas based on your library and criteria, then compare platforms, modes and playtimes before setting aside your weekend. This editorial selection offers starting points; your interests decide the next adventure.